Kal Online Review

July 3rd, 2009

Comparison:
With all the games I have played recently it would be hard to compare this game with anyone I have played. The only imaginable F2P game that comes close would have to be Hero Online and that isn¡®t doing any favors to Kal Online. This game consist of the best graphics of any F2P game to date. And they are always adding something new to the game, it contains all the aspect that make MMO¡®s so popular pvp and pk. The story behind this game is an ancient story unlike most MMO¡®s. Its based on a Korean legend of Ban-go and his troops, you take the roll of an Knight strong and ready for battle hack and slash complete quest, but there are actually two seperate quest. One is the normal quest that will grant you exp or items and gold. Or there is the story line quest that will grant you job changes and exp as well. Another character you can take the roll of is the Archer who has the ability to kill a target before getting to her, did i just say her yes this is a female character. The story behind this is that all the male archers where killed in the first war with Ban-go. And the third and final character you can play Kal Online Geons is the Mage also a female and similar story with the archers. 

First impression:
This game had me from the moment I killed my first Demon Vulgar (anyone who has played Kal Online Geons will know what they are). At first the leveling really took off gaining a level every hour or half an hour. With weapon and Armour upgrades G40 in both cases at the level till 35 where you get actually the next grade in Armour. This game if you follow the quest and storyline quest is great and keeps you involved. The new skills keep you wanting to get to the next step to gain a new way to defeat the demons. Its a comprehensive skill tree if you get a skill and find out later you didn¡®t need the skill you will need to obtain a stone of skill to eliminate Kal Online Geons the skill. You also get attribute points with each level 5 to place anywhere you feel your character needs them. Mostly Strength and Health for Knights, Agility, Strength, Health for Archers, Health, Intelligence, and Wisdom for Mages.

Graphics (9)
This Kal Online Geons game is complete excellent scenery and mobs, the model details half the time make you forget you are actually playing a MMO. From the monsters to the trees I never had a problem with lag or glitches in the Kal Online Geons game. But beware if you head into any busy town you will experience lag from the countless shops. Also a added bonus to the game if you change settings in your Kal Online Geons folder and you behead a monster his head will actually come off restoring some mana and health.

Sound (7.5)
Turn off the game BMG and leave the sound effects on monster growl or cry when they die and while you are fighting them. It has the similar Korean game bmg which is not very popular with any MMO gamer.

Gameplay (9)
The game is actually very fun to play, considering all the skills you can obtain after you level your character. Only downfall of the Kal Online Geons game that I have come in contact with is the grind. After you hit level 50 ( I have a level 53 Expert Archer in the game). After you accomplish your higher levels the game play becomes better. You can join a guild and fight for control of the castle that will get you even more gold. Yes thats right you get to collect taxes and increase your wealth. Wich you can do with the aid of cannons.

Community (7.5)
There are a lot of good reaction to other players in the Kal Online Geons game, yes you do get the occasional noob comment and maybe a few unatural comments but overall the community is friendly and a lot are willing to help you out. Join a guild and gain an alliance your community contacts take off, you will be chatting with a lot of players. One of the biggest things with this game is its ability to form guilds and make alliances to go after the castle. The community is fair and if you just take your time and level you will eventually gain friendships with a lot of the Kal Online Geons players.

Value (8.5)
I played this game for a year i would of scored it higher, but after a while the Kal Online Geons game to me got boring, so I moved on. This Kal Geons game has excellent replay value, you gain new jobs and take on the doggiebie lord or even go to the Advanced Deamon base and try to take on the queen. With additional content being added this game will be one that all players can enjoy. Even if sometimes you have to take a break from it.

Unique features (9):
This game allows you to move your character to more powerful positions. Castle Seiges and advanced skill tree make this Kal Online Geons game a unique game. Also the Storyline and the overall story in the game will keep you wanting to read more and more of the story. This Kal Geons game has and will be one of my favorites no matter what game will try and challenge it.

Personal rating: 10
This game introduced me to MMO¡®s the way they should all be, taken time in graphic models and terrain, this game should be a game most MMO¡®s should be compared to.

Overall rating: 9
This game has a market to everyone, the stunning graphics reserved for games such as WOW and Guild Wars, yet on the F2P for people who feel a game isn¡®t worth there hard earned money. From the young to old this Kal Geons game will fit any MMO gamer and will continue to do that until some bigger better game comes along and knocks it off its rank.

Ether Saga Online - Story

July 2nd, 2009

It is the Ether Saga of the Middle Kingdom. It is a time of great prosperity and cultural advancements. Philosopher kings reign, the arts reach their peak, and wars between neighboring states have all but ceased. Unfortunately with this state of tranquility comes a sense of affluence and complacency never before witnessed. People become increasingly lethargic and arrogant, quickly forgetting the sacred customs and traditions of the ancients. Heaven becomes increasingly alarmed. 

It is at this time that Nuwa, ESO GOLD Queen of Heaven, concerned with the happenings on earth, decrees a celestial banquet to be held for the leaders of Heaven. The event, known as the Peach Blossom Banquet, is attended by all the gods of Heaven, their various ministers and servants, and a select group of mortals. The event begins peacefully but soon calamity strikes…

It begins with the action of one man. A highly decorated and arguably one of the most powerful militarists in Heaven, The Crimson eso gold General of the Heavenly Navy, drunkenly begins harassing the Moon Goddess asking her for a dance. The Goddess, nervous and frail, finds herself defenseless from the advances of the inebriated General… but as Heaven does not stand for such improprieties, the ESO GOLD, enraged at the General’s heretical actions, banishes the immortal General to the human planes.

ESO GOLD disturbance, Nuwa calls for a toast and requests that her most cherished possession, the Divine Peach-Wine Chalice, be brought to her to settle her mood. Her servant, in his haste to please the disturbed Goddess, trips and accidentally drops the sacred vessel shattering it into thousands of pieces; all which immediately fall to the mortal realm below.

During the commotion, the Treasure of Heaven, which had been on display in the banquet hall, suddenly disappears eso gold without a trace. The treasure, a sacred ark infused with special magical seals to prevent any evil from coming near it, has now vanished.

These are the events that led to a state of emergency being declared within the Heavenly realms. Calamity, chaos, and accusations of corruption ensue. Dignities point eso gold fingers at one another, each accusing the other as the culprit.

A Heavenly decree is made stating that an expedition will be sent to the Western Lands to seek the knowledge, wisdom, and blessings required to calm and purify the Heavens once again. It is decided that a monk will lead the eso gold journey, and that he will be the one to retrieve the blessings which are inscribed on magical scrolls. Strong and virtuous warriors of the Earth’s three races are to accompany and protect the spiritually advanced, but physically weak, monk.

In preparation for this mission, the three races of the earth – the Renzu, Yaoh, and Shenzu – are called upon by Heaven to perform specialized tasks to prove themselves worthy: the Renzu are given the task of gathering the shards of the broken eso gold chalice; the Yaoh are entrusted with the duty of tracking down the sacred ark; and the Shenzu are commissioned to locate the now-banished General who has now been deemed of great importance.

When these tasks set forth by Heaven have all been completed, each race will be given the honor of choosing their respective candidate to take part in the Holy Mission.

On a side note:

ESO GOLD – as it turns out, a great error occurred during the reincarnation process of the General. The Reincarnation Wheel suffered a rare glitch and caused the General to be reborn in the form of a pig. Undeterred, the General remained true to his nature, and soon dark whispers of a powerful demon-pig terrorizing the countryside came to be…

The Chronicles of Spellborn: Exclusive Interview

July 1st, 2009

WarCry: There have been countless indie MMOs pop up and then fail. What makes The Chronicles of Spellborn different?

Marco van Haren: I think the answer to this question can be found by reading the rest of this interview.

WarCry: Many games are heading down the pipe using Unreal 3. TCoS employs Unreal 2.5. Why did you go for the lower version? What benefits, what limitations and why are you comfortable with that decision?

Marco van Haren: When we sat down with Epic at the start of the project we looked at both the 2.5 and the 3.0 engine. We already had the basics for our distinct the chronicles of spellborn gold graphical style in place and Epic advised us to use the 2.5 Engine since the 3.0 engine didn’t contain any features that could really enhance our style. Over the course of development we made many changes and additions to the engine to add effects that were missing or insufficient in the 2.5 engine. It is important to keep in mind that with our active combat system we need the chronicles of spellborn gold players to have minimum lag or graphical slowdown. With using the 2.5 engine we can can achieve these goals without forcing people to upgrade to the latest hardware.

WarCry: Your FAQ says “we’ve taken measures to make [PvP Arena Battles] more interesting”. Can you explain specifically how you hope to achieve this?

Marco van Haren: Using a FPS style combat system offers the perfect opportunity to create some interesting PvP options. At release the Arena will contain 5 different map setups that will allow for 1 on 1 or group vs. group battles with options such as death matches, time trials and last man standing. Combine these option with a tournament and ladder system and a statue reward system and I think we can safely state that the Arena offers some interesting PvP the chronicles of spellborn gold gameplay.

Exclusive ScreenshotWarCry: The Chronicles of Spellborn Gold has a rather complex and detailed backstory. Can you talk a bit about the basic premise of your world?

Marco van Haren: Spellborn’s backstory is for the most part something that needs to be discovered by playing the game. Information in recovered scrolls, date back to the times of the Empire of the Eight Demons. Eight entities ruled over a world, building their utopia with self created servitor races. The servitor races fought for the favour of the Eight resulting in war and chaos. A rebellion lead by Humans and Daevi to overthrow the ruling of the Eight let to the complete destruction of the world.

Many years later, the survivors of the great cataclysm awoke in the remnants of their old world. Inside hollow rock realms, known as Shards, floating in the magical tcos gold Deadspell Storm, this civilization is now fighting for survival. Guided by an ancient entity calling itself the Oracle, players will need to uncover the many secrets that lie hidden in the depths of the past and the unknown expanse of the present.

WarCry: Many games have a clear ancestry in terms of other MMOs that have inspired them. What MMOs inspired Spellborn?

Marco van Haren: Spellborn was created because of the teams frustrations with the current  MMO market. While we played and enjoyed many of today’s offerings, we think there are some fundamental issues in most games that need to be addressed. So some of the current MMO conventions were thrown out of the window and tcos gold replaced by our take on things. The end result is a big NO to Orcs, Elves and useless time sinks and a big YES for player freedom and the emphasis on player skills.

Exclusive ScreenshotWarCry: As a European company, you seem to have planned to hit the European markets first. What are your plans for North America?

Marco van Haren: We have every intention to launch in the US as well. We are currently finalizing discussions with US publishers and we hope to reveal our US launch plans in the near future. While there will be a delay between the EU and US releases, we can ensure that the delay will be short.

WarCry: Spellborn has an extremely distinct art style. How did that style evolve and what do you believe it adds to the game?

Marco van Haren: We wanted steer clear of the current trend in MMOs that tries to offer realistic graphics. We wanted to create a graphic style that oozes atmosphere to create a stronger feeling of immersion. When you create an MMO that you want players to enjoy for many years, you need to create a style that isn’t too dependent on the current trend in graphic technology since these types of graphics tend to age less forgiving. We used the European the chronicles of spellborn gold comic style as a basis for our graphics. Our concept artists have a comic background resulting in a more organic style and more coherence. Of course our graphic coders came up with some interesting modern graphic effects, but these are only used when they enhance the atmosphere.

WarCry: Individuality is a core feature for MMOs. What are you doing to make sure players are their own unique flowers from an artistic point of view?

Marco van Haren: Individuality is indeed a core features for MMOs, but only few MMOs actually succeeded in offering real individuality. With Spellborn we wanted to go all the way and give players total freedom. To accomplish this we made numerous changed to core MMO gameplay features. The most important one is that we completely removed statistics from armour and weapons. No more tier 3 rogue sets and so on, just grab any armour piece or weapon that you like, give it your preferred colours and wear it. We even went as far as the chronicles of spellborn gold removing all class restrictions; a spell caster can now wear full plate armour. Once a player is satisfied with the way he looks, he can imbue his items with statistic enhancing sigils. This way we could offer complete individuality look-wise and still attain the statistic tweaking that most MMO players enjoy. Of course the game will have tons of additional armour, weapons and sigils that need to be obtained during the many adventures all the way up until level tcos gold 50. So over the course of the player’s career there will be more then enough things to be found to keep things interesting from a item point of view.

Exclusive ScreenshotWarCry: …and as characters (internally, skills, etc.)?

Marco van Haren: Individuality doesn’t stop at the player’s looks. We really tried to make the individuality a deep part of the the chronicles of spellborn gold gameplay. We didn’t want every player from the same class to act the same in combat. To achieve this we added some interesting features. Spellborn has a skill based combat system. Some skills can be used by all classes, some skills can only be used by certain archetype classes and some skills are class restricted. All the skills that are available to a class are kept in the player’s skill library. Divided over multiple sets, these skills can be unlocked when players reach higher levels. It is up to the player to deicide which skill he wants to learn when he gets offered to learn a new skill. Once a skill has been learned from the library, it is moved to the player’s skill book. The skill book doesn’t have space enough to contain all the skills that a player can learn from the library. Players will need to make choices here and pick the skills that fit their play style. Once skills are in the skill book, players need to put these skills in their skill deck to use the skills in combat. How players setup their skill deck is again depended on their play style and experience. Experienced players can line up their skills in their skill deck in such ways that they unlock combo attacks.

To further allow players to customize within their class we created skill sigils. Every few levels players will receive the option to imbue their favourite skills with sigil slots. Once a skill contains a sigil slot, players can imbue this skill with skill enhancing sigils.

WarCry: Some games come out with dozens of races. The Chronicles of Spellborn Gold has two. Can you talk about the differences between the two, why you chose to only have two and if you’re worried that people will want more?

Marco van Haren: We are well aware that having two races sounds very limiting. One of the design goals for Spellborn is to have everything in game have a reason and a purpose. Lore-wise it makes sense to only make the Humans and the Daevi playable when the game releases. Adding additional races for the sake of variation would weaken the lore and serve no purpose. Post release, when the world of Spellborn will expand, we will definitely introduce new player races as soon as the story supports them. Some of the current enemy factions in the game are already designed to support player armour and weapons, so rest assured that the bigger plan is in place.

General Information about Lineage 2

June 30th, 2009

So here we go my first article!

Hm what can I write about…

Ah I introduce you to my favorite MMORPG atm: Lineage 2

Well it`s actually a asia grinder as you call it, but it really starts when you reached a high level (70+), because Lineage 2 Adena got a focus on mass pvp in the end game.

PVP:

There are siegeable castles / fortresses / clan halls and clan wars.

The pvp system is very open. You can attack just anybody and kill them. If they don´t attack back u will get a penality for killing them (Karma / PK point). While having Karma you can be killed without any penalities. In order to lose the Karma you have to kill mobs or die.

When you reached a count of 5 pk points you will drop items when you die! Before you reach 5 pk points you should definetly do the quest to reduce your pk points. Ofc just if you aren`t rich =P

Raid Bosses / Epic Bosses:

Yeah what to say about the bosses. There are a lot raid bosses in Lineage 2 Adena, sadly it`s not a big deal to kill them you just need 2-3 parties maybe also only 1 party if you have a good one.
The Raid Bosses drop nice items (full armors / weapons) and some drop the books for new buff slots!

Now about the epic bosses. They are even stronger than normal raid bosses!

To kill them you need way more ppl. They drop sepcial jewelery with some nice stats.

The low level bosses are mostly killed with a few minis and many high Lineage 2 Adena level supporters.

Subclass:

Once you reaced level Lineage 2 Adena 75 you can get a subclass. Therefor you have to complete quests and hit Baium (Epic Boss). Yes you only need to hit him not to kill him. Most clans let ppl do the quest and then you should Lineage 2 Adena leave immediatly to get not pked by them =P

There are a few restrictions of which class you can choose as subclass.

If you are Elf race you can`t chose a Dark Elf class. Same goes the other way round.

You can`t chose the similar class to the ones you have already.

Similar classes are:

Bladedancer / Swordsinger
Hawkeye / Phantom Ranger / Silver Ranger
Treasuer Hunter / Abyss Walker / Plains Walker
Elementar Summoner / Warlock / Phantom Summoner
Dark Avenger / Paladin / Shilien Knight / Temple Knight
Spellsinger / Spellhowler / Sorcerer
Moreover nobody can sub the classes Overlord and Warsmith, they can only be played as main class.

Kamael race can only sub Kamael classes and the last subclass will be Inspector (not as main class available).

Nobless / Olympiad / Hero:

When your first subclass becomes level Lineage 2 Adena 75 you can become Nobless (the quests can be started earlier). A Nobless character has a few advantages. They can port to places which aren`t available for other players, they can summon cp potions (restore combat points; kind of hp only for pvps), they got a buff called Bless of Nobless (you don`t lose your buffs when you die, it lasts 1h) and you can participate in the Olympiad Lineage 2 Adena Games.

The Olympiad Games are a tournament where the best player of each class is ascertained. This Lineage 2 Adena player becomes Hero!

The hero gets a special weapon, a glow and he can use a world shout.

Hm so this is it for now, propably I forgot something important or nice feartures.

PS.: Yeah I know some classes in Lineage 2 Adena aren`t that great to play, but if you know how to play those “sucky” classes you can kill many players. For example in c3 the Gladiator was a so called gimp. True he was weak, but still I know some Galdi players that kicked the asses of many omfgpwner classes.

Destiny Online OBT is Ready!

June 29th, 2009

Haven’t got any news about Legend of Golden Plume for a long time, right? LGP Online is a great community MMORPG featuring teamwork and pet raising, but its endless closed beta really makes some players who did not have the chance to participate in CBT tortured. But they can take it easy now. And in addition, after careful consideration, the publisher believes it is the right time to give LGP Online a new name: Destiny Online.

Destiny Online Gold is the first MMO that pays you to play. For each 2 hours that you are continuously logged in the game, you earn 2 Destiny Online Gold Points. What are “Gold Points”? Gold is the precious in-game currency that, under normal circumstance, can only be purchased with real-life money. You can use the “Gold Points” to buy many goodies in the Destiny Gold Item Mall.

In the past few months we witnessed the incredible growth of LGP Online. With all the great support from our amazing players, we were able to improve this game in so many ways.

Now we are ready to take a huge next step for this great game.Prior to the Open Beta, we feel that it is time to give LGP Online a new name. After careful thoughts and receiving lots of feedbacks from our players, we would like to present to you, Destiny Online Gold, the MMORPG featuring Beautiful 2D Graphics, Exotic Weapons, Powerful Skills, Loyal Pets, Versatile Mounts, Fierce PK, Tribal War, Online Romance and Wild Wedding Party. We believe that with all your continued support and help, it is our “destiny online gold” to make this game one of the greatest MMORPGs.

Now the promotion period is over, but don’t worry, we are adding a new twist to this program that will allow you to earn even more Gold Points. In this new program, not only will you be earning 2 Destiny Online Gold Points for every 2 continuous hours that you spend in Destiny Gold game, you will but also earn 2 Gold Points for each of your “slaves” that spends 2 continuous hours in game. Let your slaves do the work and you can earn the reward, and more “slaves” means more Gold for you. So hurry up and enslave as many people as you can, and you can earn lots of Gold Points with virtually no limit.

During the Open Beta period, we will work hard to bring our players some very exciting new features:

1. Max level will be increased from 100 to 120. This means more maps, more monsters and more Bosses, and more quests;

2. The newly introduced Equipment Growth System will be further advanced. You will be able to put various equipment skills on your equipment to make them truly unique;

3. A set of 40 brand new fashionable costumes that will make you look more beautiful or handsome;

4. We will continue to improve the existing game systems by doing more bug fixes, and adjusting Destiny Online Gold game balance;

5. A brand new server “Penguin” will be opened on the date of Open Beta to accommodate our growing Destiny Gold player base.

We look forward to seeing you in Destiny Gold, where legend meets reality!