Age of Conan Director Update Preview
November 1st, 2008 | by admin |The official commuanity of Age of Conan Gold has released an update preview by Game Director Craig ‘Silirrion’ Morrison to share with all AoC Gold fans.The details are as below:
The next aoc gold game update is now progressing very nicely on the test server and we hope to have it ready for the live servers over the next couple of weeks. As anyone who has read the test server update notes or visited the test server will be aware the amount of changes and new content coming with this update is substantial. The next update will introduce many new adjustments and additions so today we wanted to give you all an idea of what to expect from this update.
PVP Consequence System - The Notoriety System
The next aoc gold game update brings with it a major new game-play feature - a new consequence system for PVP. Off the back of the PVP leveling system introduced in the last update, this new system aims to bring even deeper meaning to PVP and introduce real consequences for your actions. Players will be now run the risk of becoming a criminal or even a murderer depending on their actions in PVP.
If you take part in anti-social actions in PVP, picking on weaker foes and such you will find yourself accruing ‘murder points’ that will eventually mean the attitudes of NPCs in the world will change towards you! Murderers will be outcast from society and will have to depend on new outlaw camps which can be found at remote locations in various different playfields. You will still have access to vendors and travel through these camps, but that will now come at a cost! A consequence for being a dangerous individual!
It will be possible for those evil doers to redeem themselves however. Murderers can try to solve specific quests to lower their murder points to one day receive amnesty and loose the status of a murderer. Until that time other players can hunt down and kill murderers to punish them for their crimes. We think this system will introduce a great new dynamic to PVP aoc gold game-play. Do you dare to try and live a life outside of the laws of the land? Do you have what it takes to be infamous, or indeed become famous for hunting down these most treacherous of aoc gold player targets!
Yesterday, the titles game director has confirmed the development team has begun preparations to merge servers in North America and Europe on the official Age of Conan Gold forums. The server merge hasn’t been given a date but the team hopes to make the transition as “fair and streamlined as possible”.
Another aspect which has popped up in the forums recently is whether we are going to do a server merge or not, and I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America. It’s important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the aoc gold game in the future. Still, there are many complexities involved in this, and we want to ensure that everything happens as fair and streamlined as possible. That work has now started, and we are naturally making sure that guilds and aoc gold players can get to new servers in the best possible way. We will come back with more info on this, but I hope that this will serve as a positive injection to the social scene in the aoc gold game.
In addition, he also mentioned that the DirectX 10 version servers have been in the testing phase for a number of weeks and Funcom promises the long-awaited feature will showcase a number of visual treats for age of conan gold players.
Lastly for today (I think I have taken a good deal of your time already, hopefully constructively so!) I also wanted to mention that we??ve come very far with the DirectX 10 version, which we unfortunately had to keep on internal test-servers for launch. It’s now almost ready for the full test server. Once the next game-play update is out expect to start to see the DX10 functionality coming to the test environment. How long it will take to transition to live will depend on the testing of course, but it’s starting to shape up nicely. Having done some reviews of it internally over the last few weeks I can admit that a few of the features really do give some added visual punch. I know it’s a feature that is long awaited and I can assure you the technical folk here are working flat out to try and get the version in a state where it can be considered for live release.
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