Dark Age of Camelot Basic Info
July 5th, 2009 | by admin |Feature
GAME PLAY/INTRODUCTION
Dark Ages is an online role-playing game set in a fantasy world of faeries and magic. DAOC Platinum allows you the player to create your own characters choosing their name, gender, hairstyle, hair color, and path. You can battle monsters as a mighty Warrior, protect and heal as a Priest, use powerful magic as a Wizard, use the devious skills of a Rogue, or discover virtue and power with martial arts as a Monk. Once immersed in the world of DAOC Platinum, you can partake on quests, discover new lands, defeat powerful monsters, collect rare items and much more.
DAOC Platinum has a deeply developed community with History, Lore, Philosophy, Literature, and Art all done by creative players like you. You can also become involved in the intricate political and religious system that allows players to interact at a level different from any other game. Players can be involved in one of the deepest online worlds ever created, with faires, markets, theatre, storytelling, contests, an online college and library, interactive politics, religions, rituals, ceremonies and more!
At its heart, DAOC Platinum offers an experience of adventure and fantasy with an evolving society and story. Your legend begins here!
GAME PLAY/PLACE
Explore the layouts of many varied and interesting cities and towns within the realm of Temuair!
Temuair
Character Classes
Character Classes Players of Dark Age of Camelot are greeted with not only 15 races to choose from, but also 44 character classes providing players with numerous gameplay styles. Each realm has a set of classes available to it, which provide a certain strength to the realm as a whole
Playable Races
DAOC Platinum provides players with a total of 15 playable character races, five per realm, which give an immersive gameplay experience to the realms the players choose to play in. From the frigid mountains of Midgard to the rolling hills of Hibernia, players will find many customizable options with their race options.
Realms at War
The world of DAOC Platinum is comprised of three Realms at war - Hibernia, Midgard, and Albion. The struggle between the Realms resulted from the power vacuum created by King Arthur’s death. Each Realm is geographically diverse from one another and follow a specific mythological tradition. Albion is the land of King Arthur’s heirs. Hibernia is based on Irish Celtic legends, with a dash of high fantasy. Midgard follows the Viking Norse sagas and legends.Albion
From the rolling hills of Camelot to the mountainous peaks of Snowdonia, Albion is through and through the land of Arthur. Forged from his iron will, paid for by the blood of Knights and commoner alike, Albion encompasses the ideals, the laws, and the heritage of its most famous King. The people of Albion are a mostly homogenous lot - sturdy Britons, hulking Highlanders, graceful swift Saracens, the tall intelligent Avalonians, and the small mysterious Inconnu make up the different races in the Realm.
Geography of Albion
The center of culture and government in Albion is the city of Camelot, the former seat of the throne of Arthur. From there stretch the forests and plains of the Realm: to the west of Camelot lie huge plains, deep DAOC Platinum, trackless swamps, and haunted hills. To the north loom the mountains of Snowdonia, and frontier lands, dangerous and unpredictable. The geography of Albion is varied and rolling, and is home to many dangerous creatures. Especially of note are the disturbing stories of the legions of undead Roman soldiers, long in their graves, now risen to walk the land once more. More mundane creatures lie in wait for the unwary traveler of the Realm, grown ever more bold in the years since Arthur’s demise.
Join Albion in their Quest for Supremacy!
For those who choose to join the fight to reclaim Arthur’s glory, Albion has much to offer the intrepid adventurer. Albion specializes in a diverse mix of player classes; from doughty weapon-users to magicians of many types, to Clerics to longbow-proficient Scouts - these and more rally in defense of the Realm.
Hibernia
Hibernia, closest to nature and magic of all the Realms, brings a potent ability to channel for forces of magic and unleash its destructive force on their enemies. Human Celts and the almost-giant Firbolg live in close harmony with forest, daoc platinum glen, and all nature’s creations. The Otherworldly beautiful Elves, small mischievous Lurikeen, and sleek magical Sylvan harness the power of primal magic.
Hibernian Geography
From the capitol city of Tir na Nog, located in the heart of the Realm, the lands of Hibernia stretch away to the north and south. Hibernia is made of rolling hills, lakes, and rivers. Far away daoc platinum from the civilized sections of the Realm lie deep forest, more steeply mountainous hills, and deadly creatures. Of special note are the dangerous bands of siabra, magical creatures related to the Elves, who hold sway over large tracts of Hibernia - a menace that needs to be dealt with.
The Magical Choice
Based on Celtic legends and otherworldly Elvish high fantasy, Hibernia will appeal to every nature and magic aficionados. Druids, Rangers, Eldritches - this Realm has them all!
Midgard
From the snowy lands of glacier and fjord come the legions of the Norse, heeding the call to once and for all establish the rule of Midgard upon all the Realms. Midgard, land of lakes and wide slow rivers full of snow-melt, is home to four of the most diverse daoc platinum races found in the three Realms. Norsemen, humans who make themselves at home in these snowy wastes, short but resilient and tenacious Dwarves, huge lumbering trolls, and lithe dexterous Kobolds.
The Geography of Midgard
Midgard is made of low swampy marshlands, deep evergreen forests, flat areas dotted by glacial lakes, soaring snow-capped mountains, and snowy wastes. Centered around the capitol city of Jordheim, the various races and creatures of Midgard have a diverse geography in which to adventure and explore.
A Direct Link to the Gods
Join the forces of the Norse as they answer the call from their diverse pantheon of gods and goddesses — each daoc platinum player class in Midgard is directly attuned with a Norse deity, who grants special abilities and advantages to their minions.
Realm VS Realm
With Arthur’s death, peace between the three realms was shattered and a massive fight for the relics of each realm began. An ongoing struggle of epic proportions is now a constant in the lives of many citizens of the once shining Camelot.
Players are thrust into an immense struggle for their realm’s supremacy by fighting in a neverending battle for keeps, ancient relics of power and their futures. The frontiers provide a battleground for the numerous keeps that must be conquered to reign supreme over the other two realms.
Each realm has its own frontier, which must be protected by its citizens. Its keeps determine the amount of control one realm has over its own territory or the territory of others. Capturing these keeps can yield a greater ability to take the relic keeps, which guard powerful relics of power and strength. When captured, they bring bonuses to the victorious realm.
Realm vs Realm battles are completely voluntary. Players who do not enjoy Player vs Player combat may opt to not participate by simply not traveling to the frontiers of their enemies or their own frontier. Players who thoroughly enjoy a full Player vs daoc platinum Player experience may join the Mordred server for hardcore PvP combat. There is also the option for a full Player vs Environment server by joining Gaheris, where realms cooperate to meet many goals in PvE
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